Non-linear narratives can be super engaging and fun, but are prone to problems that kill their good qualities. So when should a story be told in a non-linear way?
When searching for writing tips, video games are rarely used as case studies. Which is sad. And disappointing. Fantastic stories are told through games, let’s acknowledge what they can teach us about writing.
We say we want a well-written story, that perfectly balances theme, character development, and plot. But is that really what we want?